Opening and saving
Opening files
Besides 'File' > 'Open' you can load 3D files by dragging and dropping them onto the viewport or the Rimy3D icon in the explorer.
Through 'File' > 'Merge...' you can load additional 3D files into the existing scene.
It is recommended to configure the search paths for Rimy3D to find the textures when loading 3d files.
Saving files
Through 'File' > 'Save As...' you can export the currently open scene in one of the supported 3D file formats. After choosing file format and destination, a dialog with the available export options is shown:
Save Textures |
Currently loaded textures are saved in the same folder. |
Export Vertex Colors |
If the model uses vertex colors, they are exported (RGBA). |
Export Smoothing Groups |
If the model uses smoothing groups, they are exported. |
Export Vertex Normals |
Keep If Possible |
The '~' button reverts to default settings.
Additionally, some file formats have specific export options which are explained in the respective articles: .xact, .xcmsh, .xlmsh, .xnvmsh, ._xmac, ._xmsh, ._xcom
Batch conversion
Through 'File' > 'Batch Conversion' you can convert multiple 3D files at once to a different file format.
Individual files or entire folders can be added to the list of source files. All of these files are converted to the target file format with a click on 'Start'. The same export settings are available as when exporting single files.
The new files are saved either in the same directories as the source files or in the selected target directory, depending on the state of the bottom check box. If errors occur during the conversion they are printed in the log.
Command line interface
Rimy3D supports the conversion of 3D files via command line interface. The command Rimy3D.exe -help shows an extensive explanation of the usage.